I’m Laura Hudson, a journalist, editor, and writer of various media, including TV and video games. I was previously the culture editor at The Verge, a senior editor at WIRED, and the founder and editor-in-chief of the Eisner Award-winning website ComicsAlliance. I’ve spent over 15 years reporting on entertainment, technology and culture, particularly comic books, video games, online harassment and feminism. My work has appeared in The New York Times, The New York Times Magazine, Slate, FiveThirtyEight, TIME, The Guardian, BBC, Vulture, Complex and The LA Times.
I helped relaunch the video game website Offworld in 2015, and ran a successful Kickstarter that raised over $65,000 for a printed hardcover anthology of its work. I also scripted Ordinary Women, the Feminist Frequency video series about incredible women in history. In 2018, I spearheaded and edited the Better Worlds fiction project at The Verge, which brought together 11 authors to write optimistic sci-fi stories, and co-scripted four animated adaptations of those stories. I’ve since branched out into creative work as a staff writer for an HBO Max show and a contributing writer for multiple video games I’m not allowed to talk about yet.
A few selected articles:
- At the End of the World, It’s Hyperobjects All the Way Down (WIRED Magazine)
- Ready Player Two Is a Horror Story and Doesn’t Know It (Slate)
- Twitter Is Wrong: Facts Are Not Enough to Combat Disinformation (The Verge)
- Halt and Catch Fire’s Most Radical Message Wasn’t About Computers (WIRED)
- The Tragedy and Mystery of the Best Game of the Decade (WIRED)
- Ernest Cline’s New Book Is Everything Wrong With Gaming Culture (Slate)
- Twine, A Video Game Technology For All (New York Times Magazine)
- The Vanishing Secrets of Video Games (Campo Santo Quarterly)
- The Female Game Designers Fighting Back on Abortion Rights (The Guardian)
- The People You Won’t Meet: America and the Muslim Ban (Campo Santo Quarterly)
- If You Want to Know How We Ended Up in a Cyber Dystopia, Read Ready Player One (The Verge)
- Dating Sim Meets Survival Horror: The Game That Exposes Pick-up Artists (The Guardian)
- Technology Is Too Biased. How Do We Fix It? (FiveThirtyEight)
- Six Experts on How Silicon Valley Can Solve Harassment (WIRED Magazine)
- Blue Bloods: The Show That Reinforces America’s Prejudices (Slate)
- Curbing Online Abuse Isn’t Impossible. Here’s Where We Start (WIRED Magazine)
- A Melancholy Journey Through the Lost American Dream (Slate)
- Video Games Trade Fantasy for Rust Belt Reality (New York Times)